

You can eventually clean these up by killing the guarding Oni, but you have to find and reach them first. The only way to stop this happening is to cleanse the soul by touching key stones scattered around the world or returning to base.

Not only do the Oni become stronger, but players enter the Otherworld, a demonic area that is filled with a poisonous gas (Miasma) that begins taking its toll on the body. To have the difficulty balance intact with the open world design, the further away from the village players travel, the harder survival becomes. Stumbling across a new Oni for the first time tingles a sense of discovery, as it turns its focus to you and initiates a battle. Minor Oni are located everywhere and are easy to kill enemies, but occasionally players will stumble across the big guys, the boss Oni that litter the land through its mountains, snowfields, forests and desert settings. There are still things hidden around the world, such as ruins that habit a sort of survival boss rush across multiple floors, but they are easy to stumble across due to the limit on what can be accessed in the world. NPCs, side quests and items are plotted around, giving people things to do as they venture outwards, but these quests are standard stuff – find items, kill monsters (Oni), save a character, etc. This means that exploring is limited to walkable surfaces or footpath sections between elevated grounds that stand out with bold textures. Nintendo’s game offers a world that is begging players to climb every cranny, explore every nook, in contrast, Toukiden 2‘s is very restrictive. Including an open world is a refreshing step to evolve the genre, but this first attempt has its issues that standout even more after playing Breath of the Wild. It’s a decent sized map, not one big enough to make you go “ holy crap” like the recently released The Legend of Zelda: Breath of the Wild, but its size is adequate to give the sense that you are in this mysterious world that allows players to run around after opening the village gate for the first time. Gone are the small themed locations and numbered zones typically featured in hunting games, as in Toukiden 2 they are now replaced with a big piece of land that lets the player go and explore from their centralised location of the main village. The biggest new feature I am talking about is the game’s move to an open world. Three years later, Omega Force returns with a sequel that builds on what was crafted with Toukiden, but again throws in a new idea for the hunting genre that moves it from the safe space of cloning what Capcom has popularised. It was also a game defined by its frantic combat, as it removed the complexity for people who didn’t click with Monster Hunter‘s methodical action and gave them flashy combat in exchange for a loss of depth.
#Toukiden 2 weapons types full
Toukidenoffered players a full single player story that took many hours to finish.

Toukidenbrought its own distinct flavour with its medieval Japanese setting twisted with some good fantasy demonic monster designs. While I’d argue that the last few Monster Hunters are better games, I do feel that Toukidenadded new ideas to the genre, making it the next best alternative.
#Toukiden 2 weapons types series
The original Toukidenwas Koei Tecmo’s attempt to fill in the void that was left on Sony’s Vita when Capcom’s Monster Hunter series jumped shipped to the Nintendo 3DS.
